Azeroth Survivors Mage Build
Mage has the biggest published area damage and a difficulty index that is in its own band. It is an A for players who already know the boss clock, not a first class. The quoted capstone line is the English string from client 0.112.5. The plan under it is a community reading, not a counted sample of our own runs. Open the gear page and the planner when the capstone is chosen.
A tier · beginner #8 · clear score #3 (164.1)
Survivability: Low index 120. Difficulty: Hard index 45. Range: Ranged.
Starter: Fireball. Capstone text says Water Elemental starts you on Frostbolt instead of Fireball, so Fireball is the default. A separate clear-score board lists Frostbolt as the starter. We follow the capstone wording.
F spell: Blink, 10s. Races: Gnome, Troll, Undead.
Hit points are not printed. Older posts disagree, including Paladin figures of 245 and 160, and this desk will not pick one.
Source: capstone quotes from client 0.112.5 (aac727ed), English string table in wenilla_bg.wasm, read 2026-10-23. Clear score, card order, and clocks remain community. Not a playtest.
Mage gear · Plan this build · Tier list
Pyroclasm
Capstone. You start every run with Pyroblast, and enemies killed by your Fire spells explode for {v}% of their maximum health on everything within 6 yd, at most 3 a second.
Quoted from the 0.112.5 English string table. A “v” in curly braces is the client’s placeholder. This page does not fill it in. The notes below are still community.
The chain-explosion ceiling.
- Cards: Pyroblast, ignite, crit.
- Talent order: Free Pyroblast on Fire crits, then the capstone.
- Gear and jewelry: Crit. One health piece so the first explosion pack does not kill you.
- Zones: When your talent tree is already deep and you want a fast clear.
Summon Water Elemental
Capstone. You start every run with Frostbolt instead of Fireball. A Water Elemental fights at your side, hurling Frostbolts, and a free Frost Nova bursts from you every 8 sec.
Quoted from the 0.112.5 English string table. A “v” in curly braces is the client’s placeholder. This page does not fill it in. The notes below are still community.
The safer Mage. Slows and a pet buy time.
- Cards: Frostbolt, freeze, Fortitude-style health.
- Talent order: Frost splinter milestone, then the elemental.
- Gear and jewelry: Health and area. Leave the fire cards.
- Zones: A first Mage clear of any zone.
Arcane Power
Capstone. You start every run with Arcane Missiles instead of Fireball, and your spells strike twice {v}% more often. Your echoes cascade: a spell that strikes twice by chance rolls again to strike once more, up to 3 more times in a row.
Quoted from the 0.112.5 English string table. A “v” in curly braces is the client’s placeholder. This page does not fill it in. The notes below are still community.
A proc plan. Echo and crit feed it.
- Cards: Arcane Missiles and echo or crit.
- Talent order: Missiles that leap, then the capstone.
- Gear and jewelry: Crit and echo. Past 100% crit the published rule turns the rest into crit damage; past 100% echo, spells already strike twice.
- Zones: Long runs where lucky chains have time to happen.
Milestones worth the points
- Every fourth Fire crit casts a free Pyroblast.
- Fire crits ignite their target.
- Frostbolt splinters. Frost spells can freeze.
- Clearcasting can set off a free Arcane Explosion.
- Arcane Missiles fires more missiles that leap.
Spell book
Per-rank damage is not a single number in the 0.112.5 tooltips we read. Many of them still say “v” in curly braces. The table is the spell’s job, plus the icon when the client record names one. Rank the spell your capstone names, and leave the others.
| Spell | Role | Rank numbers |
|---|---|---|
| Default starter | Not a single value in the 0.112.5 string | |
| Water Elemental starter | Not a single value in the 0.112.5 string | |
| Arcane Power starter | Not a single value in the 0.112.5 string | |
| Free proc from clearcasting | Not a single value in the 0.112.5 string | |
| Pyroclasm and fire crits | Not a single value in the 0.112.5 string | |
| Close fire area | Not a single value in the 0.112.5 string | |
| Automatic root with the elemental | Not a single value in the 0.112.5 string |
Card priority
- Early: One health card, then the school you chose.
- Mid: Stop picking the other two schools.
- Before the boss: Blink is 10 seconds. It is your only real defensive button.
Bosses and mistakes
Explosions clear adds. The boss still has to be kited under 30% health. Blink through the boss, not into a corner.
A fire/frost/arcane mix. The three capstones replace the starter spell. Do not skip health and armor entirely. One surround ends the run.
What 0.110.0 changed
No Mage damage-number change is stored for 0.110.0. The Fireball versus Frostbolt starter conflict is documented above rather than averaged. Patch notes.