Azeroth Survivors Talents and Capstones
Talent experience is paid to the class that earned the run. Points open rows in that class’s trees. A milestone is a large mid-tree node. A capstone is the end node, and you run one plan at a time. Druid and Warlock publish four end nodes in the 0.110.0 text, not three. The spec’s “three capstones” is the typical tree. The pages follow the longer list.
Where the points come from
Every run pays some experience, including a death. Clearing a zone pays more than failing it, and a higher difficulty pays more than the baseline, at the cost of a harder boss. Unspent points are the usual reason a “finished” build still feels thin. Open the talent screen before you walk into the next zone.
What a row costs
Published Warrior text is the pattern: some nodes are available at once, then a row asks for more points in that tree, on the order of five, ten, fifteen, and upward. Other classes use the same shape. We do not reprint every rank’s percentage here. The class page quotes the milestone and the capstone, which are the nodes that change the plan.
End nodes by class
- Warrior: Bladestorm, Mortal Wounds, Titan
- Paladin: Light's Grace, Divine Storm, Hammer of the Righteous
- Hunter: Kill Shot, Bestial Wrath, Wyvern Sting
- Rogue: Killing Spree, Toxic Bloom, Shadow Dance
- Priest: Penance, Chastise, Shadowform
- Shaman: Elemental Mastery, Feral Spirit, Totemic Wrath
- Mage: Pyroclasm, Summon Water Elemental, Arcane Power
- Warlock: Seed of Corruption, Pact of the Annihilan, Butcher, Rain of Chaos
- Druid: Force of Nature, Dire Bear Form, Cat Form, Tree of Life
Plan a route in the build planner. It does not spend real talent points. It writes a share link.