Azeroth Survivors Tier List (v0.110)
The best Azeroth Survivors class depends on the question. Paladin is the beginner clear. Warlock has the highest published clear score and the low survivability that makes it a poor first hero. This page keeps those boards apart. Nothing here moved on a confirmed 0.110.0 patch.
How the ranks are made
Four readings, not one blended vibe. Survival is the published survivability index. Clear is the published clear score. Boss value is whether the capstone still hits a single target after the pack tools fall off, plus the shared enrage under 30% health. Ease is the published difficulty band.
There is no private run count behind this board. We did not play forty games and then hide the log. The numbers are a community clear-score table describing 0.110.0. The 0.112.5 client read on 23 October 2026 did not contain that score table, so the scores are unchanged. Class portraits are cropped from that client. Where a starter spell disagrees, the class page says so. Source: community scores, client portraits.
Best class for a beginner
| # | Class | Why | Vs 0.106 |
|---|---|---|---|
| 1 | Highest published survivability index and the easiest beginner clear. Easy index 11. High index 200. | No confirmed move | |
| 2 | High clear score and a melee kit that can actually take a hit. Medium index 14. High index 160. | No confirmed move | |
| 3 | The safe ranged plan: pets body-block while you keep walking. Medium index 14. Medium index 135. | No confirmed move | |
| 4 | Fourth on the score board, with a high survivability index and three different bodies. Medium index 14. High index 165. | No confirmed move | |
| 5 | A slow, safe damage-over-time caster with a real shield. Easy index 13. Medium index 150. | No confirmed move | |
| 6 | Chains and totems that get better as the screen fills, with a hard difficulty band. Hard index 15. Low index 135 on that board. | No confirmed move | |
| 7 | Fast and fragile. The lowest clear score, with an easy difficulty band. Easy index 4. Medium index 135. | No confirmed move | |
| 8 | Third on clear score, lowest margin for error. Hard index 45. Low index 120. | No confirmed move | |
| 9 | Highest published clear score, low survivability, hard to pilot. Hard index 15. Low index 120. | No confirmed move |
Best class for a clear score
| # | Class | Score | Band | Vs 0.106 |
|---|---|---|---|---|
| 1 | 254.2 | S | No confirmed move | |
| 2 | 213.2 | S | No confirmed move | |
| 3 | 164.1 | A | No confirmed move | |
| 4 | 147.2 | A | No confirmed move | |
| 5 | 122.8 | A | No confirmed move | |
| 6 | 118.3 | B | No confirmed move | |
| 7 | 116 | B | No confirmed move | |
| 8 | 99.9 | B | No confirmed move | |
| 9 | 93.5 | B | No confirmed move |
Band snapshot
S is Warlock and Warrior. A is Mage, Druid, and Hunter. B is Paladin, Shaman, Priest, and Rogue. Paladin in B is not an insult. It is what happens when the score board and the beginner board are not allowed to pretend they are the same list.
Earlier versions
The 0.106.0 public notes did not lock a separate order. Sites still quoting nine zones, or a Paladin at 245 or 160 hit points, are not this board. We do not print a hit-point column until one 0.110.0 value is the value.